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Fantasy Sword Texture
  • 장형호
  • 450 min
  • Period Type
  • 248,000 > 168,000 KRW
    33%
    +0
    +10,000
    +20,000
    Fantasy Sword Texture
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    1 Low-Poly Creation & Preparation

    1 Lesson Presentation
    9 min
    2 Lesson Cleaning Up High-Poly Data in ZBrush
    25 min
    3 Lesson Creating a Low-Poly Model by Cleaning Up the Base Mesh
    37 min
    4 Lesson Creating a Low-Poly Model in ZBrush - Topology
    23 min
    5 Lesson Creating a Low-Poly Model with Topology in 3ds Max
    20 min
    6 Lesson Creating Low-Poly UVs
    47 min
    7 Lesson Extracting the Normal Map
    33 min
    8 Lesson Extracting Ambient Occlusion
    15 min
    9 Lesson Extracting the ID Map
    16 min

    2 Realistic Texturing - Substance Painter

    1 Lesson Texture Baking 1 - Preparation - Mesh Naming
    14 min
    2 Lesson Texture Baking 2 - Extracting Normal and Ambient Occlusion
    22 min
    3 Lesson Texture Baking 3 - Extracting ID, Curvature, Thickness, Position Maps, and More
    14 min
    4 Lesson Dividing Mapping Areas with an ID Map
    30 min
    5 Lesson Weapon Texturing 1 - Texturing the Blade
    35 min
    6 Lesson Weapon Texturing 2 - Texturing the Handle and Ornaments
    32 min
    7 Lesson Weapon Texturing 3 - Finalizing the Texture
    23 min
    8 Lesson Exporting Textures
    22 min
    9 Lesson Applying in Marmoset and Finalizing
    20 min