1 Low-Poly Creation & Preparation
| 1 Lesson | Presentation |
9 min
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| 2 Lesson | Cleaning Up High-Poly Data in ZBrush |
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25 min
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| 3 Lesson | Creating a Low-Poly Model by Cleaning Up the Base Mesh |
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37 min
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| 4 Lesson | Creating a Low-Poly Model in ZBrush - Topology |
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23 min
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| 5 Lesson | Creating a Low-Poly Model with Topology in 3ds Max |
20 min
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| 6 Lesson | Creating Low-Poly UVs |
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47 min
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| 7 Lesson | Extracting the Normal Map |
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33 min
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| 8 Lesson | Extracting Ambient Occlusion |
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15 min
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| 9 Lesson | Extracting the ID Map |
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16 min
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2 Realistic Texturing - Substance Painter
| 1 Lesson | Texture Baking 1 - Preparation - Mesh Naming |
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14 min
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| 2 Lesson | Texture Baking 2 - Extracting Normal and Ambient Occlusion |
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22 min
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| 3 Lesson | Texture Baking 3 - Extracting ID, Curvature, Thickness, Position Maps, and More |
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14 min
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| 4 Lesson | Dividing Mapping Areas with an ID Map |
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30 min
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| 5 Lesson | Weapon Texturing 1 - Texturing the Blade |
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35 min
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| 6 Lesson | Weapon Texturing 2 - Texturing the Handle and Ornaments |
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32 min
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| 7 Lesson | Weapon Texturing 3 - Finalizing the Texture |
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23 min
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| 8 Lesson | Exporting Textures |
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22 min
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| 9 Lesson | Applying in Marmoset and Finalizing |
20 min
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