Fantasy Sword Package
In the modeling section, I learned many precise modeling techniques.
I also learned a lot about how to shape and define forms before moving into ZBrush.
In ZBrush, it was great to learn weathering, adding patterns, and creating overall surface texture in detail.
Finally, in Substance Painter, I learned many techniques using various effects, including gradients, texture details, roughness maps, metallic maps, and more.
If you want to learn a workflow using high-poly modeling and Substance Painter, this is a very good course.