1강
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Particle에 기본 설정 및 Material 적용(Sprite Renderer)
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28분
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2강
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Emitter Update - Emitter State 및 Spawn Module
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31분
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3강
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Particle Spawn - Initialize Particle, Shape Location, Add Velocity Module
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44분
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4강
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Particle Update(1) [Force] - Particle State, Acceleration, Curl Noise, Gravity, Drag
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23분
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5강
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Particle Update(2) [Force] - Mesh Rotation,Point Force,Point Attraction Force
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17분
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6강
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Particle Update(3) [Force] - Line Attraction,Vector Nosie,Vortex Force, Solve Forces and Velocity
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23분
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7강
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Particle Update(4) [Color] - Color,Scale Color, Scale Color By Speed
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23분
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8강
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Particle Update(5) [Size] - Scale Mesh Size[By Speed], Scale Sprite Size[By Speed]
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20분
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9강
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Particle Update(6) - Jitter Position, Sprite Rotation Rate, Update Mesh Orientation
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11분
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10강
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Particle Update(7) - Dynamic Material Paramenters, Sub UV Animation
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21분
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11강
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Sub Emitter의 활용 (Spawn Particles from Other Emitter)
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23분
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12강
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Renderer의 종류 - Sprite, Mesh, Light, Ribbon Renderer
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44분
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13강
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GPU Sprite와 Vector Field 적용해보기
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39분
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14강
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자주 사용하는 Value의 Type 알아보기
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29분
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