KR
EN
1 Creating Special Materials
| 1 Lesson | Presentation |
16 min
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| 2 Lesson | Creating a Flickering Shader 1 - Sine Flicker |
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31 min
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| 3 Lesson | Creating a Flickering Shader 2 - Random Flicker |
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23 min
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| 4 Lesson | Creating a Flickering Shader 3 - Burst Flicker |
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20 min
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| 5 Lesson | Creating Fur and 3D-Looking Blocks - Using Bump Offset |
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27 min
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| 6 Lesson | Creating a Cloth Shader - Using Fresnel |
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27 min
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| 7 Lesson | Creating a Reflection Shader - Using CubeMap, for Mirrors and More |
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32 min
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| 8 Lesson | Creating a Spiderweb Shader 1 - Distortion Basics and Base Node Setup |
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33 min
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| 9 Lesson | Creating a Spiderweb Shader 2 - Creating and Finalizing the Distortion Material Function |
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30 min
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| 10 Lesson | Creating a Wave Shader 1 - Understanding the Structure and Creating Nodes |
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29 min
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| 11 Lesson | Creating a Wave Shader 2 - Setting Parameters and Finalizing |
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27 min
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| 12 Lesson | Creating a Wave Shader 3 - Creating and Applying Waves with Difference |
29 min
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| 13 Lesson | Creating a Blending Material with Vertex Color 1 - Understanding the Basic Logic |
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33 min
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| 14 Lesson | Creating a Blending Material with Vertex Color 2 - Creating Blend Nodes in the Master Material |
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27 min
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| 15 Lesson | Creating a Blending Material with Vertex Color 3 - Setting Parameters and Groups, and Finalizing |
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43 min
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| 16 Lesson | Creating a Decal Material |
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17 min
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| 17 Lesson | Creating Tangent Maps for Anisotropy - Carbon and Circle Patterns |
48 min
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2 Glass, Crystal, Water & Gemstone Shaders
| 1 Lesson | Creating a Glass Material 1 - Creating the Base Glass |
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51 min
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| 2 Lesson | Creating a Glass Material 2 - Adding Dirt and Details |
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52 min
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| 3 Lesson | Creating a Liquid Material |
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34 min
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| 4 Lesson | Creating a Transparent Crystal Material |
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40 min
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| 5 Lesson | Creating a Gemstone Material 1 - Parallax Basics and Base Node Setup |
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43 min
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| 6 Lesson | Creating a Gemstone Material 2 - Setting Parameters and Groups |
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40 min
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| 7 Lesson | Creating a Gemstone Material 3 - Creating Gemstone, Ice, and Crystal Materials |
23 min
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| 8 Lesson | Creating an Advanced Water Material 1 - Absorption, Scattering, Reflection, and Basic Water Setup |
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39 min
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| 9 Lesson | Creating an Advanced Water Material 2 - Creating Ripple and Foam |
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42 min
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| 10 Lesson | Creating an Advanced Water Material 3 - Setting Parameters and Finalizing |
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42 min
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3 Distance & Position-Based Shaders
| 1 Lesson | Creating a Displacement Material 1 - Using Mesh Deformation |
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39 min
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| 2 Lesson | Creating a Displacement Material 2 - Using Parallax Occlusion |
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18 min
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| 3 Lesson | Creating Moving Grass Material 1 - Using Pivot Painter |
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26 min
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| 4 Lesson | Creating Moving Grass Material 2 - Setting Parameters and Finalizing Swaying Grass |
25 min
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| 5 Lesson | Creating an Auto-Accumulation Material 1 - Snow and Dust Buildup |
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46 min
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| 6 Lesson | Creating an Auto-Accumulation Material 2 - Height Expression with Height Blend |
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13 min
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| 7 Lesson | Creating a God Ray Material 1 - Creating Shafts and Dust Effects |
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50 min
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| 8 Lesson | Creating a God Ray Material 2 - Creating a Material That Fades by Distance |
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11 min
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